[Author]
Author = Coffee Man
[Description]
Description = Our "friend" is holed up in his cozy government building, swarming with armed agents. We're gonna bust right through the front door in there and take out that busta. I've also located a buyer who will pay top dollar for some documents that can be found in there, so once you take him out, why not make a little extra profit as well, eh? It's payback time, bitch!
[Objectives]
Objectivescount = 49

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -378.2066
Objectives[0]positionY = -103.7651
Objectives[0]positionZ = 38.69574
Objectives[0]Heading = 235
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -373.2787
Objectives[0]mission_Vehicles[0]positionY = -106.4775
Objectives[0]mission_Vehicles[0]positionZ = 37.91274
Objectives[0]mission_Vehicles[0]Heading = 159.9997
Objectives[0]mission_Vehicles[0]Name = Jester
Objectives[0]mission_Vehicles[0]Model = jester
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[1]positionX = 265.1765
Objectives[0]mission_Vehicles[1]positionY = -755.6818
Objectives[0]mission_Vehicles[1]positionZ = 30.41194
Objectives[0]mission_Vehicles[1]Heading = 68.7918
Objectives[0]mission_Vehicles[1]Name = Schafter
Objectives[0]mission_Vehicles[1]Model = schafter2
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 8
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 31
Objectives[0]mission_Props[0]Model = prop_contr_03b_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 227.5527
Objectives[0]mission_Props[0]positionY = -729.3958
Objectives[0]mission_Props[0]positionZ = 38.2361
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -20.00001
Objectives[0]mission_Props[1]Model = prop_contr_03b_ld
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 229.978
Objectives[0]mission_Props[1]positionY = -730.2903
Objectives[0]mission_Props[1]positionZ = 37.99859
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -20.00001
Objectives[0]mission_Props[2]Model = prop_contr_03b_ld
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 230.9152
Objectives[0]mission_Props[2]positionY = -725.6132
Objectives[0]mission_Props[2]positionZ = 37.99435
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -110
Objectives[0]mission_Props[3]Model = prop_contr_03b_ld
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 232.4582
Objectives[0]mission_Props[3]positionY = -731.199
Objectives[0]mission_Props[3]positionZ = 37.99808
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -20.00001
Objectives[0]mission_Props[4]Model = prop_boxpile_06b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 121.6781
Objectives[0]mission_Props[4]positionY = -756.0181
Objectives[0]mission_Props[4]positionZ = 241.1516
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -22.5
Objectives[0]mission_Props[5]Model = prop_boxpile_06b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 121.6781
Objectives[0]mission_Props[5]positionY = -756.0181
Objectives[0]mission_Props[5]positionZ = 242.5895
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -22.5
Objectives[0]mission_Props[6]Model = prop_box_wood01a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 120.3032
Objectives[0]mission_Props[6]positionY = -755.2117
Objectives[0]mission_Props[6]positionZ = 241.1532
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -42.49998
Objectives[0]mission_Props[7]Model = prop_box_wood03a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 120.2237
Objectives[0]mission_Props[7]positionY = -755.3151
Objectives[0]mission_Props[7]positionZ = 241.952
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -42.49998
Objectives[0]mission_Props[8]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 124.1848
Objectives[0]mission_Props[8]positionY = -726.3196
Objectives[0]mission_Props[8]positionZ = 242.6395
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -20.00001
Objectives[0]mission_Props[9]Model = prop_boxpile_06a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 104.5821
Objectives[0]mission_Props[9]positionY = -682.8735
Objectives[0]mission_Props[9]positionZ = 42.14352
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -20.00001
Objectives[0]mission_Props[10]Model = prop_boxpile_06a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 114.8709
Objectives[0]mission_Props[10]positionY = -680.6601
Objectives[0]mission_Props[10]positionZ = 41.50077
Objectives[0]mission_Props[10]rotationX = -0.02670967
Objectives[0]mission_Props[10]rotationY = 8.107328
Objectives[0]mission_Props[10]rotationZ = -19.99812
Objectives[0]mission_Props[11]Model = prop_boxpile_06a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 160.6314
Objectives[0]mission_Props[11]positionY = -679.4417
Objectives[0]mission_Props[11]positionZ = 41.02911
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -69.99999
Objectives[0]mission_Props[12]Model = prop_boxpile_06a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 157.89
Objectives[0]mission_Props[12]positionY = -689.5738
Objectives[0]mission_Props[12]positionZ = 41.02856
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -17.5
Objectives[0]mission_Props[13]Model = prop_boxpile_06a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 159.5348
Objectives[0]mission_Props[13]positionY = -684.7693
Objectives[0]mission_Props[13]positionZ = 41.02911
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = -17.5
Objectives[0]mission_Props[14]Model = prop_boxpile_06a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 157.1287
Objectives[0]mission_Props[14]positionY = -673.5211
Objectives[0]mission_Props[14]positionZ = 41.02911
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = -45
Objectives[0]mission_Props[15]Model = prop_boxpile_07a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 226.4069
Objectives[0]mission_Props[15]positionY = -730.6138
Objectives[0]mission_Props[15]positionZ = 41.0745
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = -110
Objectives[0]mission_Props[16]Model = prop_boxpile_07a
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 227.5633
Objectives[0]mission_Props[16]positionY = -727.4309
Objectives[0]mission_Props[16]positionZ = 41.0745
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = -110
Objectives[0]mission_Props[17]Model = prop_boxpile_07a
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 228.8391
Objectives[0]mission_Props[17]positionY = -727.9058
Objectives[0]mission_Props[17]positionZ = 40.82375
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = -110
Objectives[0]mission_Props[18]Model = prop_boxpile_07a
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 227.6672
Objectives[0]mission_Props[18]positionY = -731.1154
Objectives[0]mission_Props[18]positionZ = 40.82693
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = -110
Objectives[0]mission_Props[19]Model = prop_boxpile_07a
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 228.9823
Objectives[0]mission_Props[19]positionY = -731.5725
Objectives[0]mission_Props[19]positionZ = 40.82663
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = -110
Objectives[0]mission_Props[20]Model = prop_boxpile_07a
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 230.1349
Objectives[0]mission_Props[20]positionY = -728.3699
Objectives[0]mission_Props[20]positionZ = 40.82347
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = -110
Objectives[0]mission_Props[21]Model = prop_boxpile_07a
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 229.2202
Objectives[0]mission_Props[21]positionY = -725.4787
Objectives[0]mission_Props[21]positionZ = 40.8216
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = 160
Objectives[0]mission_Props[22]Model = prop_boxpile_07a
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = 229.6469
Objectives[0]mission_Props[22]positionY = -724.3059
Objectives[0]mission_Props[22]positionZ = 40.82044
Objectives[0]mission_Props[22]rotationX = 0
Objectives[0]mission_Props[22]rotationY = 0
Objectives[0]mission_Props[22]rotationZ = 160
Objectives[0]mission_Props[23]Model = prop_boxpile_07a
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = 226.9628
Objectives[0]mission_Props[23]positionY = -731.845
Objectives[0]mission_Props[23]positionZ = 42.66536
Objectives[0]mission_Props[23]rotationX = 0
Objectives[0]mission_Props[23]rotationY = 0
Objectives[0]mission_Props[23]rotationZ = 160
Objectives[0]mission_Props[24]Model = prop_boxpile_07a
Objectives[0]mission_Props[24]PlaceOnGround = False
Objectives[0]mission_Props[24]FreesePosition = True
Objectives[0]mission_Props[24]positionX = 231.0255
Objectives[0]mission_Props[24]positionY = -725.908
Objectives[0]mission_Props[24]positionZ = 40.78354
Objectives[0]mission_Props[24]rotationX = 0
Objectives[0]mission_Props[24]rotationY = 0
Objectives[0]mission_Props[24]rotationZ = -110
Objectives[0]mission_Props[25]Model = prop_boxpile_07a
Objectives[0]mission_Props[25]PlaceOnGround = False
Objectives[0]mission_Props[25]FreesePosition = True
Objectives[0]mission_Props[25]positionX = 230.9314
Objectives[0]mission_Props[25]positionY = -733.3661
Objectives[0]mission_Props[25]positionZ = 40.8396
Objectives[0]mission_Props[25]rotationX = 0
Objectives[0]mission_Props[25]rotationY = 0
Objectives[0]mission_Props[25]rotationZ = 160
Objectives[0]mission_Props[26]Model = prop_boxpile_07a
Objectives[0]mission_Props[26]PlaceOnGround = False
Objectives[0]mission_Props[26]FreesePosition = True
Objectives[0]mission_Props[26]positionX = 230.1378
Objectives[0]mission_Props[26]positionY = -733.0027
Objectives[0]mission_Props[26]positionZ = 42.6647
Objectives[0]mission_Props[26]rotationX = 0
Objectives[0]mission_Props[26]rotationY = 0
Objectives[0]mission_Props[26]rotationZ = 160
Objectives[0]mission_Props[27]Model = prop_boxpile_06b
Objectives[0]mission_Props[27]PlaceOnGround = False
Objectives[0]mission_Props[27]FreesePosition = True
Objectives[0]mission_Props[27]positionX = 229.8544
Objectives[0]mission_Props[27]positionY = -731.117
Objectives[0]mission_Props[27]positionZ = 40.81334
Objectives[0]mission_Props[27]rotationX = 0
Objectives[0]mission_Props[27]rotationY = 0
Objectives[0]mission_Props[27]rotationZ = -110
Objectives[0]mission_Props[28]Model = prop_boxpile_06b
Objectives[0]mission_Props[28]PlaceOnGround = False
Objectives[0]mission_Props[28]FreesePosition = True
Objectives[0]mission_Props[28]positionX = 230.5097
Objectives[0]mission_Props[28]positionY = -729.3319
Objectives[0]mission_Props[28]positionZ = 40.81157
Objectives[0]mission_Props[28]rotationX = 0
Objectives[0]mission_Props[28]rotationY = 0
Objectives[0]mission_Props[28]rotationZ = -110
Objectives[0]mission_Props[29]Model = prop_boxpile_06b
Objectives[0]mission_Props[29]PlaceOnGround = False
Objectives[0]mission_Props[29]FreesePosition = True
Objectives[0]mission_Props[29]positionX = 231.1417
Objectives[0]mission_Props[29]positionY = -727.5576
Objectives[0]mission_Props[29]positionZ = 40.80982
Objectives[0]mission_Props[29]rotationX = 0
Objectives[0]mission_Props[29]rotationY = 0
Objectives[0]mission_Props[29]rotationZ = -110
Objectives[0]mission_Props[30]Model = prop_boxpile_06b
Objectives[0]mission_Props[30]PlaceOnGround = False
Objectives[0]mission_Props[30]FreesePosition = True
Objectives[0]mission_Props[30]positionX = 231.7879
Objectives[0]mission_Props[30]positionY = -725.772
Objectives[0]mission_Props[30]positionZ = 40.80805
Objectives[0]mission_Props[30]rotationX = 0
Objectives[0]mission_Props[30]rotationY = 0
Objectives[0]mission_Props[30]rotationZ = -110
Objectives[0]mission_Pickup_Props_Count = 14
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[0]Value = 85000
Objectives[0]mission_Pickup_Props[0]positionX = -374.9016
Objectives[0]mission_Pickup_Props[0]positionY = -105.925
Objectives[0]mission_Pickup_Props[0]positionZ = 38.18306
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -130
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -378.2078
Objectives[0]mission_Pickup_Props[1]positionY = -103.9264
Objectives[0]mission_Pickup_Props[1]positionZ = 38.20075
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -130
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 1000
Objectives[0]mission_Pickup_Props[2]positionX = -378.1454
Objectives[0]mission_Pickup_Props[2]positionY = -103.7809
Objectives[0]mission_Pickup_Props[2]positionZ = 38.2007
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -160
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -378.1542
Objectives[0]mission_Pickup_Props[3]positionY = -103.8097
Objectives[0]mission_Pickup_Props[3]positionZ = 38.20071
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -69.99999
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_MACHINEPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 1000
Objectives[0]mission_Pickup_Props[4]positionX = -378.171
Objectives[0]mission_Pickup_Props[4]positionY = -103.8658
Objectives[0]mission_Pickup_Props[4]positionZ = 38.20073
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -9.999996
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[5]Value = 1000
Objectives[0]mission_Pickup_Props[5]positionX = -378.2725
Objectives[0]mission_Pickup_Props[5]positionY = -103.9303
Objectives[0]mission_Pickup_Props[5]positionZ = 38.20078
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 35
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[6]Value = 1000
Objectives[0]mission_Pickup_Props[6]positionX = -378.226
Objectives[0]mission_Pickup_Props[6]positionY = -103.8822
Objectives[0]mission_Pickup_Props[6]positionZ = 38.20075
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 50
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[7]Value = 10
Objectives[0]mission_Pickup_Props[7]positionX = -378.2507
Objectives[0]mission_Pickup_Props[7]positionY = -103.7248
Objectives[0]mission_Pickup_Props[7]positionZ = 38.20073
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 130
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[8]Value = 10
Objectives[0]mission_Pickup_Props[8]positionX = -378.1655
Objectives[0]mission_Pickup_Props[8]positionY = -103.9829
Objectives[0]mission_Pickup_Props[8]positionZ = 38.20075
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 79.99997
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[9]Value = 72
Objectives[0]mission_Pickup_Props[9]positionX = -377.984
Objectives[0]mission_Pickup_Props[9]positionY = -104.0709
Objectives[0]mission_Pickup_Props[9]positionZ = 38.2007
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 135
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[10]Value = 10
Objectives[0]mission_Pickup_Props[10]positionX = -378.1282
Objectives[0]mission_Pickup_Props[10]positionY = -103.9142
Objectives[0]mission_Pickup_Props[10]positionZ = 38.20072
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 135
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[11]Value = 10
Objectives[0]mission_Pickup_Props[11]positionX = -378.1282
Objectives[0]mission_Pickup_Props[11]positionY = -103.9142
Objectives[0]mission_Pickup_Props[11]positionZ = 38.20072
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 135
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[12]Value = 5
Objectives[0]mission_Pickup_Props[12]positionX = 149.5134
Objectives[0]mission_Pickup_Props[12]positionY = -737.5405
Objectives[0]mission_Pickup_Props[12]positionZ = 241.6519
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -155
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[13]Value = 15000
Objectives[0]mission_Pickup_Props[13]positionX = 152.5821
Objectives[0]mission_Pickup_Props[13]positionY = -750.9401
Objectives[0]mission_Pickup_Props[13]positionZ = 241.652
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -130
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 267.5211
Objectives[0]ObjectiveMessages[0]positionY = -153.3972
Objectives[0]ObjectiveMessages[0]positionZ = 62.29555
Objectives[0]ObjectiveMessages[0]Message = I've given you funds to upgrade that Getaway Vehicle. Trust me, shit will hit the fan real soon.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Franklin's Associate
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -829.711
Objectives[1]positionY = 166.1519
Objectives[1]positionZ = 68.49583
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_SILO_FINALE_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -829.6252
Objectives[2]positionY = 170.6825
Objectives[2]positionZ = 69.18728
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get in the Jester.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -376.4249
Objectives[3]positionY = -108.8682
Objectives[3]positionZ = 37.70108
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = -1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Customize and Upgrade your Getaway Vehicle for the Finale.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -357.2775
Objectives[4]positionY = -134.286
Objectives[4]positionZ = 37.87694
Objectives[4]Heading = -130
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Park the Getaway Vehicle at the Planned Location once you're prepared and ready to start the Finale.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 265.3318
Objectives[5]positionY = -748.7996
Objectives[5]positionZ = 29.81871
Objectives[5]Heading = 155
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = True
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Get in the Decoy Vehicle.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 264.1031
Objectives[6]positionY = -753.7278
Objectives[6]positionZ = 29.82048
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = -1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -828.3331
Objectives[7]positionY = 174.2483
Objectives[7]positionZ = 69.64828
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = CMH_MP_DELIVER
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Park up close to the Building.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 91.80393
Objectives[8]positionY = -653.8345
Objectives[8]positionZ = 43.22037
Objectives[8]Heading = -20
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get in the Building.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 109.8996
Objectives[9]positionY = -636.9875
Objectives[9]positionZ = 43.24356
Objectives[9]Heading = 75
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 107.7856
Objectives[9]mission_Actors[0]positionY = -639.3484
Objectives[9]mission_Actors[0]positionZ = 44.2441
Objectives[9]mission_Actors[0]Heading = 84.99992
Objectives[9]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = SMG
Objectives[9]mission_Actors[0]Variation = Custom
Objectives[9]mission_Actors[0]Task = 1
Objectives[9]mission_Actors[0]Task_Guard_Range = 1
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[9]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[9]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[9]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[9]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[9]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[9]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[9]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 106.6335
Objectives[9]mission_Actors[1]positionY = -639.9475
Objectives[9]mission_Actors[1]positionZ = 44.2441
Objectives[9]mission_Actors[1]Heading = 334.9157
Objectives[9]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = SMG
Objectives[9]mission_Actors[1]Variation = Custom
Objectives[9]mission_Actors[1]Task = 1
Objectives[9]mission_Actors[1]Task_Guard_Range = 1
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[9]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[9]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[9]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[9]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[9]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[9]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[9]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[9]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 136.116
Objectives[10]positionY = -761.805
Objectives[10]positionZ = 241.152
Objectives[10]ObjectiveRotation = 160
Objectives[10]mission_ActorsCount = 14
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 118.4911
Objectives[10]mission_Actors[0]positionY = -757.5235
Objectives[10]mission_Actors[0]positionZ = 242.152
Objectives[10]mission_Actors[0]Heading = 34.9477
Objectives[10]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = ServiceCarbine
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 108.9173
Objectives[10]mission_Actors[1]positionY = -752.7866
Objectives[10]mission_Actors[1]positionZ = 242.1522
Objectives[10]mission_Actors[1]Heading = 94.95763
Objectives[10]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = SMG
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 118.6399
Objectives[10]mission_Actors[2]positionY = -736.9063
Objectives[10]mission_Actors[2]positionZ = 242.1521
Objectives[10]mission_Actors[2]Heading = 349.9545
Objectives[10]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = SMG
Objectives[10]mission_Actors[2]Variation = Custom
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 143.7059
Objectives[10]mission_Actors[3]positionY = -762.4421
Objectives[10]mission_Actors[3]positionZ = 242.152
Objectives[10]mission_Actors[3]Heading = 254.9999
Objectives[10]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = SMG
Objectives[10]mission_Actors[3]Variation = Custom
Objectives[10]mission_Actors[3]Task = 1
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 109.428
Objectives[10]mission_Actors[4]positionY = -744.8206
Objectives[10]mission_Actors[4]positionZ = 242.1522
Objectives[10]mission_Actors[4]Heading = 305.0001
Objectives[10]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 200
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = SMG
Objectives[10]mission_Actors[4]Variation = Custom
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 120.0544
Objectives[10]mission_Actors[5]positionY = -743.4657
Objectives[10]mission_Actors[5]positionZ = 242.152
Objectives[10]mission_Actors[5]Heading = 255
Objectives[10]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 200
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = SMG
Objectives[10]mission_Actors[5]Variation = Custom
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 142.6545
Objectives[10]mission_Actors[6]positionY = -761.5248
Objectives[10]mission_Actors[6]positionZ = 242.152
Objectives[10]mission_Actors[6]Heading = 160
Objectives[10]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 200
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = SMG
Objectives[10]mission_Actors[6]Variation = Custom
Objectives[10]mission_Actors[6]Task = 1
Objectives[10]mission_Actors[6]Task_Guard_Range = 1
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 147.9848
Objectives[10]mission_Actors[7]positionY = -740.9343
Objectives[10]mission_Actors[7]positionZ = 242.152
Objectives[10]mission_Actors[7]Heading = 204.9999
Objectives[10]mission_Actors[7]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 200
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = SMG
Objectives[10]mission_Actors[7]Variation = Custom
Objectives[10]mission_Actors[7]Task = 1
Objectives[10]mission_Actors[7]Task_Guard_Range = 3
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 151.1087
Objectives[10]mission_Actors[8]positionY = -738.0362
Objectives[10]mission_Actors[8]positionZ = 242.152
Objectives[10]mission_Actors[8]Heading = 154.9429
Objectives[10]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 200
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = SMG
Objectives[10]mission_Actors[8]Variation = Custom
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = 150.0058
Objectives[10]mission_Actors[9]positionY = -752.3743
Objectives[10]mission_Actors[9]positionZ = 242.152
Objectives[10]mission_Actors[9]Heading = 69.95651
Objectives[10]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 200
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = SMG
Objectives[10]mission_Actors[9]Variation = Custom
Objectives[10]mission_Actors[9]Task = 1
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 0
Objectives[10]mission_Actors[10]positionX = 135.7939
Objectives[10]mission_Actors[10]positionY = -744.1418
Objectives[10]mission_Actors[10]positionZ = 242.152
Objectives[10]mission_Actors[10]Heading = 244.9999
Objectives[10]mission_Actors[10]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 200
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = SMG
Objectives[10]mission_Actors[10]Variation = Custom
Objectives[10]mission_Actors[10]Task = 1
Objectives[10]mission_Actors[10]Task_Guard_Range = 1
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 0
Objectives[10]mission_Actors[11]positionX = 122.5621
Objectives[10]mission_Actors[11]positionY = -750.226
Objectives[10]mission_Actors[11]positionZ = 242.152
Objectives[10]mission_Actors[11]Heading = 340.0001
Objectives[10]mission_Actors[11]String_Name = mp_m_freemode_01
Objectives[10]mission_Actors[11]Relationship_Group = Enemy1
Objectives[10]mission_Actors[11]AddBlip = True
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 200
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = SMG
Objectives[10]mission_Actors[11]Variation = Custom
Objectives[10]mission_Actors[11]Task = 1
Objectives[10]mission_Actors[11]Task_Guard_Range = 1
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 16
Objectives[10]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 174
Objectives[10]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 77
Objectives[10]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 3
Objectives[10]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 60
Objectives[10]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[10]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[10]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 3
Objectives[10]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 0
Objectives[10]mission_Actors[12]positionX = 129.1102
Objectives[10]mission_Actors[12]positionY = -756.5313
Objectives[10]mission_Actors[12]positionZ = 242.1519
Objectives[10]mission_Actors[12]Heading = 334.4939
Objectives[10]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[12]Relationship_Group = Enemy1
Objectives[10]mission_Actors[12]AddBlip = True
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 200
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 30
Objectives[10]mission_Actors[12]Hearing_Range = 30
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = Pistol
Objectives[10]mission_Actors[12]Variation = Custom
Objectives[10]mission_Actors[12]Task = 1
Objectives[10]mission_Actors[12]Task_Guard_Range = 1
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = NONE
Objectives[10]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 125
Objectives[10]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 15
Objectives[10]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 219
Objectives[10]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 4
Objectives[10]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 63
Objectives[10]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[10]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[10]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[10]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 4
Objectives[10]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 0
Objectives[10]mission_Actors[13]positionX = 127.9056
Objectives[10]mission_Actors[13]positionY = -756.6866
Objectives[10]mission_Actors[13]positionZ = 242.1519
Objectives[10]mission_Actors[13]Heading = 335.1499
Objectives[10]mission_Actors[13]String_Name = ig_lifeinvad_02
Objectives[10]mission_Actors[13]Relationship_Group = Enemy1/Pickup
Objectives[10]mission_Actors[13]AddBlip = True
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 400
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = Pistol
Objectives[10]mission_Actors[13]Variation = Default
Objectives[10]mission_Actors[13]Task = 1
Objectives[10]mission_Actors[13]Task_Guard_Range = 1
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -826.6022
Objectives[11]positionY = 177.2045
Objectives[11]positionZ = 70.08514
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = CMH_MP_ATTACK
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Find and kill the Double-Crossing Client.
Objectives[12]Text2 = Collect the Server Keys.
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 136.803
Objectives[12]positionY = -767.2457
Objectives[12]positionZ = 241.1521
Objectives[12]KillAll1 = False
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = True
Objectives[12]Droped_Pickup_Model = p_car_keys_01
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -822.0679
Objectives[13]positionY = 182.3832
Objectives[13]positionZ = 70.86903
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = False
Objectives[13]MissionSettings_StopMusic = True
Objectives[13]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 117.4553
Objectives[14]positionY = -743.837
Objectives[14]positionZ = 241.1521
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 6
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 146.1225
Objectives[14]mission_Actors[0]positionY = -748.2332
Objectives[14]mission_Actors[0]positionZ = 242.1519
Objectives[14]mission_Actors[0]Heading = 62.69989
Objectives[14]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 200
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = ServiceCarbine
Objectives[14]mission_Actors[0]Variation = Custom
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[14]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[14]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[14]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[14]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[14]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[14]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[14]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[14]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 141.1857
Objectives[14]mission_Actors[1]positionY = -766.8625
Objectives[14]mission_Actors[1]positionZ = 242.1521
Objectives[14]mission_Actors[1]Heading = 339.9507
Objectives[14]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = True
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 200
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = CarbineRifle
Objectives[14]mission_Actors[1]Variation = Custom
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[14]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[14]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[14]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[14]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[14]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[14]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[14]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[14]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[14]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[14]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 123.1188
Objectives[14]mission_Actors[2]positionY = -760.6634
Objectives[14]mission_Actors[2]positionZ = 242.1521
Objectives[14]mission_Actors[2]Heading = 230
Objectives[14]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = True
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 200
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = SMG
Objectives[14]mission_Actors[2]Variation = Custom
Objectives[14]mission_Actors[2]Task = 1
Objectives[14]mission_Actors[2]Task_Guard_Range = 2
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[14]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[14]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[14]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[14]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[14]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[14]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[14]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[14]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 120.1547
Objectives[14]mission_Actors[3]positionY = -761.0812
Objectives[14]mission_Actors[3]positionZ = 242.1521
Objectives[14]mission_Actors[3]Heading = 249.9999
Objectives[14]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = True
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 200
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = SMG
Objectives[14]mission_Actors[3]Variation = Custom
Objectives[14]mission_Actors[3]Task = 1
Objectives[14]mission_Actors[3]Task_Guard_Range = 2
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[14]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[14]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[14]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[14]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[14]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[14]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[14]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[14]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 116.75
Objectives[14]mission_Actors[4]positionY = -742.7162
Objectives[14]mission_Actors[4]positionZ = 242.1521
Objectives[14]mission_Actors[4]Heading = 180
Objectives[14]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = True
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 200
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = SMG
Objectives[14]mission_Actors[4]Variation = Custom
Objectives[14]mission_Actors[4]Task = 1
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 16
Objectives[14]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 174
Objectives[14]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[14]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[14]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 60
Objectives[14]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[14]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[14]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 3
Objectives[14]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 118.9538
Objectives[14]mission_Actors[5]positionY = -739.0022
Objectives[14]mission_Actors[5]positionZ = 242.1521
Objectives[14]mission_Actors[5]Heading = 154.9481
Objectives[14]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = True
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 200
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = SMG
Objectives[14]mission_Actors[5]Variation = Custom
Objectives[14]mission_Actors[5]Task = 1
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[14]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[14]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 15
Objectives[14]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[14]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 219
Objectives[14]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 4
Objectives[14]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 87
Objectives[14]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 63
Objectives[14]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[14]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[14]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[14]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 4
Objectives[14]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[14]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[14]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 2
Objectives[14]ObjectiveMessages[0]positionX = 289.2122
Objectives[14]ObjectiveMessages[0]positionY = -115.2405
Objectives[14]ObjectiveMessages[0]positionZ = 68.74677
Objectives[14]ObjectiveMessages[0]Message = Ice cold, dawg!! Now go and grab those secret files n' shit! Situation is 'boutta become heavy!
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[14]ObjectiveMessages[0]Sender = Lamar
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 2
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 316.6764
Objectives[14]ObjectiveMessages[1]positionY = -114.1978
Objectives[14]ObjectiveMessages[1]positionZ = 67.65829
Objectives[14]ObjectiveMessages[1]Message = Once you're done, get ready for heavy combat outside. There's all kinds of talks on the radio.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[1]Sender = Lester
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 7
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -843.9065
Objectives[15]positionY = 179.8126
Objectives[15]positionZ = 69.30455
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = MP_MC_START_HEIST_FIN_NEW
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -843.8692
Objectives[16]positionY = 182.9905
Objectives[16]positionZ = 69.95828
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = -841.5988
Objectives[17]positionY = 180.4957
Objectives[17]positionZ = 69.68015
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = False
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Go to the Data Server.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 122.847
Objectives[18]positionY = -728.1498
Objectives[18]positionZ = 241.1395
Objectives[18]Heading = 155
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Hack_Objective
Objectives[19]Text = Steal the Confidential Files.
Objectives[19]positionX = 123.901
Objectives[19]positionY = -726.7958
Objectives[19]positionZ = 241.152
Objectives[19]Hack_Anim = Keypad
Objectives[19]Hack_Both = True
Objectives[19]Hack_Prop_PositionX = 124.1848
Objectives[19]Hack_Prop_PositionY = -726.3196
Objectives[19]Hack_Prop_PositionZ = 242.6395
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 7
Objectives[19]mission_Pickup_Props[0]Model = prop_ld_case_01
Objectives[19]mission_Pickup_Props[0]Value = 1
Objectives[19]mission_Pickup_Props[0]positionX = 114.2615
Objectives[19]mission_Pickup_Props[0]positionY = -734.0952
Objectives[19]mission_Pickup_Props[0]positionZ = 241.6521
Objectives[19]mission_Pickup_Props[0]rotationX = 0
Objectives[19]mission_Pickup_Props[0]rotationY = 0
Objectives[19]mission_Pickup_Props[0]rotationZ = -39.99998
Objectives[19]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[19]mission_Pickup_Props[1]Model = prop_ld_case_01
Objectives[19]mission_Pickup_Props[1]Value = 1
Objectives[19]mission_Pickup_Props[1]positionX = 121.689
Objectives[19]mission_Pickup_Props[1]positionY = -743.5942
Objectives[19]mission_Pickup_Props[1]positionZ = 242.5411
Objectives[19]mission_Pickup_Props[1]rotationX = 0
Objectives[19]mission_Pickup_Props[1]rotationY = 0
Objectives[19]mission_Pickup_Props[1]rotationZ = -95
Objectives[19]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[19]mission_Pickup_Props[2]Model = prop_ld_case_01
Objectives[19]mission_Pickup_Props[2]Value = 1
Objectives[19]mission_Pickup_Props[2]positionX = 107.8749
Objectives[19]mission_Pickup_Props[2]positionY = -750.1979
Objectives[19]mission_Pickup_Props[2]positionZ = 241.652
Objectives[19]mission_Pickup_Props[2]rotationX = 0
Objectives[19]mission_Pickup_Props[2]rotationY = 0
Objectives[19]mission_Pickup_Props[2]rotationZ = 30.00001
Objectives[19]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[19]mission_Pickup_Props[3]Model = prop_ld_case_01
Objectives[19]mission_Pickup_Props[3]Value = 1
Objectives[19]mission_Pickup_Props[3]positionX = 115.5348
Objectives[19]mission_Pickup_Props[3]positionY = -763.6326
Objectives[19]mission_Pickup_Props[3]positionZ = 241.652
Objectives[19]mission_Pickup_Props[3]rotationX = 0
Objectives[19]mission_Pickup_Props[3]rotationY = 0
Objectives[19]mission_Pickup_Props[3]rotationZ = -160
Objectives[19]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[19]mission_Pickup_Props[4]Model = prop_ld_case_01
Objectives[19]mission_Pickup_Props[4]Value = 1
Objectives[19]mission_Pickup_Props[4]positionX = 132.7594
Objectives[19]mission_Pickup_Props[4]positionY = -769.7762
Objectives[19]mission_Pickup_Props[4]positionZ = 241.652
Objectives[19]mission_Pickup_Props[4]rotationX = 0
Objectives[19]mission_Pickup_Props[4]rotationY = 0
Objectives[19]mission_Pickup_Props[4]rotationZ = -170
Objectives[19]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 21
Objectives[19]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[19]mission_Pickup_Props[5]Value = 300
Objectives[19]mission_Pickup_Props[5]positionX = 135.6031
Objectives[19]mission_Pickup_Props[5]positionY = -764.4308
Objectives[19]mission_Pickup_Props[5]positionZ = 241.652
Objectives[19]mission_Pickup_Props[5]rotationX = 0
Objectives[19]mission_Pickup_Props[5]rotationY = 0
Objectives[19]mission_Pickup_Props[5]rotationZ = 140
Objectives[19]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[19]mission_Pickup_Props[6]Value = 300
Objectives[19]mission_Pickup_Props[6]positionX = 134.5418
Objectives[19]mission_Pickup_Props[6]positionY = -764.2125
Objectives[19]mission_Pickup_Props[6]positionZ = 241.652
Objectives[19]mission_Pickup_Props[6]rotationX = 0
Objectives[19]mission_Pickup_Props[6]rotationY = 0
Objectives[19]mission_Pickup_Props[6]rotationZ = -175
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -844.5751
Objectives[20]positionY = 188.8007
Objectives[20]positionZ = 71.44415
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Collect the remaining files.
Objectives[21]CollectPickupsAddBlips = True
Objectives[21]FaildText = 
Objectives[21]Type = Collect_Pickup
Objectives[21]positionX = 119.6381
Objectives[21]positionY = -737.3316
Objectives[21]positionZ = 241.1521
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 132.061
Objectives[22]positionY = -765.1918
Objectives[22]positionZ = 241.152
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 15
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 3
Objectives[22]ObjectiveMessages[0]positionX = 336.062
Objectives[22]ObjectiveMessages[0]positionY = -121.8951
Objectives[22]ObjectiveMessages[0]positionZ = 66.31435
Objectives[22]ObjectiveMessages[0]Message = If you go back on the streets, you'll be dead in 5 seconds. I've worked out a route for you...
Objectives[22]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[0]Sender = Franklin
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 2
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 341.9746
Objectives[22]ObjectiveMessages[1]positionY = -122.9533
Objectives[22]ObjectiveMessages[1]positionZ = 66.04623
Objectives[22]ObjectiveMessages[1]Message = This route will have the least amount of agents and it'll take you back to your getaway vehicle!
Objectives[22]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[22]ObjectiveMessages[1]Sender = Franklin
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 7
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 348.8664
Objectives[22]ObjectiveMessages[2]positionY = -120.9117
Objectives[22]ObjectiveMessages[2]positionZ = 65.59103
Objectives[22]ObjectiveMessages[2]Message = Good shit, ma nigga! I'd come over there and blast those fools but... I'm... Y'know, nevermind!
Objectives[22]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[2]Sender = Lamar
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = White
Objectives[22]ObjectiveMessages[2]PlayFromStart = False
Objectives[22]ObjectiveMessages[2]Delay = True
Objectives[22]ObjectiveMessages[2]DelayTime = 12
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[23]Text = Enemy backup has arrived. Leave the Building.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 136.3056
Objectives[23]positionY = -761.1964
Objectives[23]positionZ = 241.152
Objectives[23]Heading = 140
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 0.5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 108.8612
Objectives[24]positionY = -638.0416
Objectives[24]positionZ = 43.2441
Objectives[24]ObjectiveRotation = 75
Objectives[24]mission_ActorsCount = 4
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 88.85043
Objectives[24]mission_Actors[0]positionY = -672.1765
Objectives[24]mission_Actors[0]positionZ = 44.22042
Objectives[24]mission_Actors[0]Heading = 334.9544
Objectives[24]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 200
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = SMG
Objectives[24]mission_Actors[0]Variation = Custom
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[24]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[24]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[24]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[24]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[24]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[24]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[24]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[24]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[24]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 104.2723
Objectives[24]mission_Actors[1]positionY = -663.3918
Objectives[24]mission_Actors[1]positionZ = 45.09238
Objectives[24]mission_Actors[1]Heading = 64.95894
Objectives[24]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = True
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 200
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Pistol
Objectives[24]mission_Actors[1]Variation = Custom
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[24]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[24]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[24]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[24]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[24]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[24]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[24]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[24]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[24]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[24]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[24]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 103.9317
Objectives[24]mission_Actors[2]positionY = -679.4785
Objectives[24]mission_Actors[2]positionZ = 43.11852
Objectives[24]mission_Actors[2]Heading = 64.99986
Objectives[24]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = True
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 200
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = Pistol
Objectives[24]mission_Actors[2]Variation = Custom
Objectives[24]mission_Actors[2]Task = 1
Objectives[24]mission_Actors[2]Task_Guard_Range = 3
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[24]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[24]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[24]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[24]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[24]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[24]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[24]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[24]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[24]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 112.0813
Objectives[24]mission_Actors[3]positionY = -680.4351
Objectives[24]mission_Actors[3]positionZ = 42.88791
Objectives[24]mission_Actors[3]Heading = 80.00005
Objectives[24]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = True
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 200
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = Pistol
Objectives[24]mission_Actors[3]Variation = Custom
Objectives[24]mission_Actors[3]Task = 1
Objectives[24]mission_Actors[3]Task_Guard_Range = 2
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[24]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[24]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[24]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[24]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[24]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[24]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[24]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[24]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[24]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -831.6691
Objectives[25]positionY = 190.871
Objectives[25]positionZ = 72.00052
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Random_Spawn_Objective
Objectives[26]positionX = 87.69479
Objectives[26]positionY = -661.4119
Objectives[26]positionZ = 43.09212
Objectives[26]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[26]Random_Actors_Vehicle_Model_Name = police4
Objectives[26]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[26]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[26]Random_Actors_Weapon_Model_Name = SMG
Objectives[26]Random_Actors_Passenger = True
Objectives[26]Random_Actors_Fill_With_Occupants = True
Objectives[26]Random_Actors_Max_Count = 2
Objectives[26]Random_Actors_Max_ReSpawn = 0
Objectives[26]Random_Actors_Spawn_End = False
Objectives[26]Random_Actors_Spawn_Actors_Only = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Follow the Route!
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 0
Objectives[27]positionX = 89.43016
Objectives[27]positionY = -674.0854
Objectives[27]positionZ = 43.22038
Objectives[27]Heading = 145
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 10
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Keep following the Route!
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 133.9409
Objectives[28]positionY = -686.8065
Objectives[28]positionZ = 41.05424
Objectives[28]Heading = -105
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 15
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 7
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 122.3471
Objectives[28]mission_Actors[0]positionY = -678.2667
Objectives[28]mission_Actors[0]positionZ = 42.02924
Objectives[28]mission_Actors[0]Heading = 125
Objectives[28]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 200
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = Pistol
Objectives[28]mission_Actors[0]Variation = Custom
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[28]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[28]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[28]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[28]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[28]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[28]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[28]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[28]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 139.4272
Objectives[28]mission_Actors[1]positionY = -680.675
Objectives[28]mission_Actors[1]positionZ = 42.02924
Objectives[28]mission_Actors[1]Heading = 139.9387
Objectives[28]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 200
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = Pistol
Objectives[28]mission_Actors[1]Variation = Custom
Objectives[28]mission_Actors[1]Task = 1
Objectives[28]mission_Actors[1]Task_Guard_Range = 3
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[28]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[28]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[28]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[28]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[28]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[28]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[28]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[28]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[28]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[28]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = 133.8589
Objectives[28]mission_Actors[2]positionY = -673.9781
Objectives[28]mission_Actors[2]positionZ = 42.02924
Objectives[28]mission_Actors[2]Heading = 179.9595
Objectives[28]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 200
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = Pistol
Objectives[28]mission_Actors[2]Variation = Custom
Objectives[28]mission_Actors[2]Task = 1
Objectives[28]mission_Actors[2]Task_Guard_Range = 3
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[28]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[28]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[28]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[28]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[28]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[28]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[28]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[28]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[28]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[28]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = 130.9175
Objectives[28]mission_Actors[3]positionY = -699.9805
Objectives[28]mission_Actors[3]positionZ = 42.02893
Objectives[28]mission_Actors[3]Heading = 50.00003
Objectives[28]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 200
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = Pistol
Objectives[28]mission_Actors[3]Variation = Custom
Objectives[28]mission_Actors[3]Task = 1
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[28]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[28]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[28]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[28]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[28]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[28]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[28]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[28]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = 139.912
Objectives[28]mission_Actors[4]positionY = -689.3292
Objectives[28]mission_Actors[4]positionZ = 47.07639
Objectives[28]mission_Actors[4]Heading = 109.999
Objectives[28]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = True
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 100
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = Pistol
Objectives[28]mission_Actors[4]Variation = Custom
Objectives[28]mission_Actors[4]Task = 1
Objectives[28]mission_Actors[4]Task_Guard_Range = 1
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 16
Objectives[28]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 174
Objectives[28]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[28]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[28]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 60
Objectives[28]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[28]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[28]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 3
Objectives[28]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = 156.5773
Objectives[28]mission_Actors[5]positionY = -676.6038
Objectives[28]mission_Actors[5]positionZ = 42.0295
Objectives[28]mission_Actors[5]Heading = 109.96
Objectives[28]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = True
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 200
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = Pistol
Objectives[28]mission_Actors[5]Variation = Custom
Objectives[28]mission_Actors[5]Task = 1
Objectives[28]mission_Actors[5]Task_Guard_Range = 4
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[28]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 15
Objectives[28]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 219
Objectives[28]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 4
Objectives[28]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 87
Objectives[28]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 63
Objectives[28]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[28]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[28]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[28]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 4
Objectives[28]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 0
Objectives[28]mission_Actors[6]positionX = 157.4313
Objectives[28]mission_Actors[6]positionY = -680.4365
Objectives[28]mission_Actors[6]positionZ = 42.0295
Objectives[28]mission_Actors[6]Heading = 94.94477
Objectives[28]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = True
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = False
Objectives[28]mission_Actors[6]SetHealth = 200
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = Pistol
Objectives[28]mission_Actors[6]Variation = Custom
Objectives[28]mission_Actors[6]Task = 1
Objectives[28]mission_Actors[6]Task_Guard_Range = 4
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 21
Objectives[28]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 125
Objectives[28]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 15
Objectives[28]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 219
Objectives[28]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 4
Objectives[28]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 87
Objectives[28]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 63
Objectives[28]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[28]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[28]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[28]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 4
Objectives[28]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 133.0216
Objectives[29]positionY = -690.1791
Objectives[29]positionZ = 41.02893
Objectives[29]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[29]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[29]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[29]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 2
Objectives[29]Random_Actors_Max_ReSpawn = 0
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Climb up the Stairs!
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 187.9095
Objectives[30]positionY = -692.6661
Objectives[30]positionZ = 42.1685
Objectives[30]Heading = -260
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 6
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 164.8473
Objectives[30]mission_Actors[0]positionY = -658.2085
Objectives[30]mission_Actors[0]positionZ = 43.13961
Objectives[30]mission_Actors[0]Heading = 154.9571
Objectives[30]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 200
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Pistol
Objectives[30]mission_Actors[0]Variation = Custom
Objectives[30]mission_Actors[0]Task = 1
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[30]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[30]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 219
Objectives[30]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[30]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[30]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 63
Objectives[30]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[30]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[30]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 193.4761
Objectives[30]mission_Actors[1]positionY = -685.6069
Objectives[30]mission_Actors[1]positionZ = 43.13926
Objectives[30]mission_Actors[1]Heading = 93.88223
Objectives[30]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Pistol
Objectives[30]mission_Actors[1]Variation = Custom
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[30]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[30]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[30]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[30]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[30]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[30]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[30]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[30]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[30]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[30]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 177.216
Objectives[30]mission_Actors[2]positionY = -700.6629
Objectives[30]mission_Actors[2]positionZ = 42.03122
Objectives[30]mission_Actors[2]Heading = 64.99992
Objectives[30]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 200
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = Pistol
Objectives[30]mission_Actors[2]Variation = Custom
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 16
Objectives[30]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 174
Objectives[30]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[30]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[30]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 60
Objectives[30]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[30]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[30]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 3
Objectives[30]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 187.6054
Objectives[30]mission_Actors[3]positionY = -687.4991
Objectives[30]mission_Actors[3]positionZ = 43.14091
Objectives[30]mission_Actors[3]Heading = 64.99992
Objectives[30]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 200
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = Pistol
Objectives[30]mission_Actors[3]Variation = Custom
Objectives[30]mission_Actors[3]Task = 1
Objectives[30]mission_Actors[3]Task_Guard_Range = 3
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 16
Objectives[30]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 174
Objectives[30]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[30]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[30]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 60
Objectives[30]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[30]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[30]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 3
Objectives[30]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 188.4513
Objectives[30]mission_Actors[4]positionY = -694.8558
Objectives[30]mission_Actors[4]positionZ = 43.13852
Objectives[30]mission_Actors[4]Heading = 14.96128
Objectives[30]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = True
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 200
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = Pistol
Objectives[30]mission_Actors[4]Variation = Custom
Objectives[30]mission_Actors[4]Task = 1
Objectives[30]mission_Actors[4]Task_Guard_Range = 3
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[30]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[30]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 219
Objectives[30]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 4
Objectives[30]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 87
Objectives[30]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 63
Objectives[30]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[30]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[30]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[30]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 4
Objectives[30]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = 180.5617
Objectives[30]mission_Actors[5]positionY = -649.9795
Objectives[30]mission_Actors[5]positionZ = 43.12877
Objectives[30]mission_Actors[5]Heading = 154.9997
Objectives[30]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = True
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 200
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = Pistol
Objectives[30]mission_Actors[5]Variation = Custom
Objectives[30]mission_Actors[5]Task = 1
Objectives[30]mission_Actors[5]Task_Guard_Range = 3
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[30]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 16
Objectives[30]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 174
Objectives[30]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[30]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[30]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[30]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[30]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[30]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[30]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 2
Objectives[30]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[30]mission_Pickup_Props[0]Value = 300
Objectives[30]mission_Pickup_Props[0]positionX = 258.7379
Objectives[30]mission_Pickup_Props[0]positionY = -752.3699
Objectives[30]mission_Pickup_Props[0]positionZ = 30.32116
Objectives[30]mission_Pickup_Props[0]rotationX = 0
Objectives[30]mission_Pickup_Props[0]rotationY = 0
Objectives[30]mission_Pickup_Props[0]rotationZ = 40.00001
Objectives[30]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_Pickup_Props[1]Value = 300
Objectives[30]mission_Pickup_Props[1]positionX = 259.2075
Objectives[30]mission_Pickup_Props[1]positionY = -751.095
Objectives[30]mission_Pickup_Props[1]positionZ = 30.32068
Objectives[30]mission_Pickup_Props[1]rotationX = 0
Objectives[30]mission_Pickup_Props[1]rotationY = 0
Objectives[30]mission_Pickup_Props[1]rotationZ = 99.99992
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Random_Spawn_Objective
Objectives[31]positionX = 174.7321
Objectives[31]positionY = -673.5822
Objectives[31]positionZ = 42.14091
Objectives[31]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[31]Random_Actors_Vehicle_Model_Name = blista
Objectives[31]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[31]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[31]Random_Actors_Weapon_Model_Name = Pistol
Objectives[31]Random_Actors_Passenger = True
Objectives[31]Random_Actors_Fill_With_Occupants = True
Objectives[31]Random_Actors_Max_Count = 2
Objectives[31]Random_Actors_Max_ReSpawn = 0
Objectives[31]Random_Actors_Spawn_End = False
Objectives[31]Random_Actors_Spawn_Actors_Only = True
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Drop down the ledge!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 225.8418
Objectives[32]positionY = -724.8627
Objectives[32]positionZ = 46.10197
Objectives[32]Heading = -260
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 5
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Mission_Settings_Objective
Objectives[33]positionX = 242.4517
Objectives[33]positionY = -752.9781
Objectives[33]positionZ = 33.63258
Objectives[33]MissionSettings_TimesOfDay = Current
Objectives[33]MissionSettings_Weather = Current
Objectives[33]MissionSettings_WantedLevel = 2
Objectives[33]MissionSettings_SetWantedLevelNow = 2
Objectives[33]MissionSettings_StartNightvision = False
Objectives[33]MissionSettings_StopNightvision = False
Objectives[33]MissionSettings_StartSeethrough = False
Objectives[33]MissionSettings_StopSeethrough = False
Objectives[33]MissionSettings_StartMusic = False
Objectives[33]MissionSettings_StopMusic = False
Objectives[33]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = 213.0021
Objectives[34]positionY = -714.8964
Objectives[34]positionZ = 46.07697
Objectives[34]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[34]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[34]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[34]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[34]Random_Actors_Weapon_Model_Name = Pistol
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 1
Objectives[34]Random_Actors_Max_ReSpawn = 0
Objectives[34]Random_Actors_Spawn_End = False
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = 214.866
Objectives[35]positionY = -725.9468
Objectives[35]positionZ = 46.07697
Objectives[35]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[35]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[35]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[35]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[35]Random_Actors_Weapon_Model_Name = Pistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 1
Objectives[35]Random_Actors_Max_ReSpawn = 0
Objectives[35]Random_Actors_Spawn_End = False
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Go down to the Garage!
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 255
Objectives[36]IconColorA = 0
Objectives[36]positionX = 236.959
Objectives[36]positionY = -731.4208
Objectives[36]positionZ = 29.84478
Objectives[36]Heading = -260
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 5
Objectives[36]PlaySound = True
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Mission_Settings_Objective
Objectives[37]positionX = 250.7204
Objectives[37]positionY = -754.0738
Objectives[37]positionZ = 33.63908
Objectives[37]MissionSettings_TimesOfDay = Current
Objectives[37]MissionSettings_Weather = Current
Objectives[37]MissionSettings_WantedLevel = 5
Objectives[37]MissionSettings_SetWantedLevelNow = 5
Objectives[37]MissionSettings_StartNightvision = False
Objectives[37]MissionSettings_StopNightvision = False
Objectives[37]MissionSettings_StartSeethrough = False
Objectives[37]MissionSettings_StopSeethrough = False
Objectives[37]MissionSettings_StartMusic = True
Objectives[37]MissionSettings_StopMusic = False
Objectives[37]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Get back in your Getaway Vehicle and get the fuck outta here!!
Objectives[38]Type = Leave_Area
Objectives[38]positionX = 256.2622
Objectives[38]positionY = -750.1078
Objectives[38]positionZ = 29.8209
Objectives[38]Leave_Area_Distance = 50
Objectives[38]Leave_Area_Use_Objective_Position = True
Objectives[38]mission_ActorsCount = 2
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 0
Objectives[38]mission_Actors[0]positionX = 217.3147
Objectives[38]mission_Actors[0]positionY = -764.1001
Objectives[38]mission_Actors[0]positionZ = 30.86669
Objectives[38]mission_Actors[0]Heading = 320.8508
Objectives[38]mission_Actors[0]String_Name = s_f_y_cop_01
Objectives[38]mission_Actors[0]Relationship_Group = Enemy1
Objectives[38]mission_Actors[0]AddBlip = False
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = False
Objectives[38]mission_Actors[0]SetHealth = 200
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Pistol
Objectives[38]mission_Actors[0]Variation = Random
Objectives[38]mission_Actors[0]Task = 0
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 0
Objectives[38]mission_Actors[1]positionX = 225.2942
Objectives[38]mission_Actors[1]positionY = -811.6689
Objectives[38]mission_Actors[1]positionZ = 30.53298
Objectives[38]mission_Actors[1]Heading = 19.99998
Objectives[38]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[1]Relationship_Group = Enemy1
Objectives[38]mission_Actors[1]AddBlip = False
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = False
Objectives[38]mission_Actors[1]SetHealth = 200
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = Pistol
Objectives[38]mission_Actors[1]Variation = Random
Objectives[38]mission_Actors[1]Task = 0
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Vehicles = 2
Objectives[38]mission_Vehicles[0]positionX = 219.1021
Objectives[38]mission_Vehicles[0]positionY = -764.7236
Objectives[38]mission_Vehicles[0]positionZ = 30.44195
Objectives[38]mission_Vehicles[0]Heading = 9.198774
Objectives[38]mission_Vehicles[0]Name = Police Cruiser
Objectives[38]mission_Vehicles[0]Model = police2
Objectives[38]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[38]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[1]positionX = 226.0651
Objectives[38]mission_Vehicles[1]positionY = -809.766
Objectives[38]mission_Vehicles[1]positionZ = 30.16044
Objectives[38]mission_Vehicles[1]Heading = 115.0553
Objectives[38]mission_Vehicles[1]Name = Police Cruiser
Objectives[38]mission_Vehicles[1]Model = police2
Objectives[38]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[38]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[38]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[1]HasPearlescent = False
Objectives[38]mission_Vehicles[1]Livery = 0
Objectives[38]mission_Vehicles[1]DirtLevel = 0
Objectives[38]mission_Vehicles[1]LockedForPlayer = False
Objectives[38]mission_Vehicles[1]Locked = False
Objectives[38]mission_Vehicles[1]Alarm = False
Objectives[38]mission_Vehicles[1]HotWired = False
Objectives[38]mission_Vehicles[1]Invincible = False
Objectives[38]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[1]Remove_After = 0
Objectives[38]mission_Vehicles[1]Survive_Number = 0
Objectives[38]mission_Vehicles[1]Failed_Text = 
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Random_Spawn_Objective
Objectives[39]positionX = 218.6846
Objectives[39]positionY = -790.0031
Objectives[39]positionZ = 29.78623
Objectives[39]Random_Actors_Actor_Model_Name = s_m_y_swat_01
Objectives[39]Random_Actors_Vehicle_Model_Name = annihilator
Objectives[39]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[39]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[39]Random_Actors_Weapon_Model_Name = Pistol
Objectives[39]Random_Actors_Passenger = True
Objectives[39]Random_Actors_Fill_With_Occupants = True
Objectives[39]Random_Actors_Max_Count = 1
Objectives[39]Random_Actors_Max_ReSpawn = 0
Objectives[39]Random_Actors_Spawn_End = False
Objectives[39]Random_Actors_Spawn_Actors_Only = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[39]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Take the Confidential Files to the Buyer!
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 255
Objectives[40]IconColorA = 0
Objectives[40]positionX = -95.68827
Objectives[40]positionY = 2800.901
Objectives[40]positionZ = 52.30699
Objectives[40]Heading = -105
Objectives[40]Diameter = 1
Objectives[40]minimum_hight = 1
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 5
Objectives[40]PlaySound = True
Objectives[40]LoseWanted = False
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 3
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -98.3494
Objectives[40]mission_Actors[0]positionY = 2795.984
Objectives[40]mission_Actors[0]positionZ = 53.34134
Objectives[40]mission_Actors[0]Heading = 335
Objectives[40]mission_Actors[0]String_Name = s_m_m_highsec_05
Objectives[40]mission_Actors[0]Relationship_Group = Friend
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 3000
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Stationary
Objectives[40]mission_Actors[0]weapon = CombatMGMk2
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 1
Objectives[40]mission_Actors[0]Task_Guard_Range = 1
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -93.92249
Objectives[40]mission_Actors[1]positionY = 2795.773
Objectives[40]mission_Actors[1]positionZ = 53.29562
Objectives[40]mission_Actors[1]Heading = 50
Objectives[40]mission_Actors[1]String_Name = s_m_m_highsec_05
Objectives[40]mission_Actors[1]Relationship_Group = Friend
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = True
Objectives[40]mission_Actors[1]SetHealth = 3000
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Stationary
Objectives[40]mission_Actors[1]weapon = CombatMGMk2
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 1
Objectives[40]mission_Actors[1]Task_Guard_Range = 1
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -96.31769
Objectives[40]mission_Actors[2]positionY = 2797.431
Objectives[40]mission_Actors[2]positionZ = 53.33872
Objectives[40]mission_Actors[2]Heading = 0
Objectives[40]mission_Actors[2]String_Name = s_m_y_ammucity_01
Objectives[40]mission_Actors[2]Relationship_Group = Friend
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = True
Objectives[40]mission_Actors[2]SetHealth = 4000
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Stationary
Objectives[40]mission_Actors[2]weapon = HeavySniperMk2
Objectives[40]mission_Actors[2]Variation = Default
Objectives[40]mission_Actors[2]Task = 1
Objectives[40]mission_Actors[2]Task_Guard_Range = 1
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 361.5739
Objectives[40]ObjectiveMessages[0]positionY = -194.8598
Objectives[40]ObjectiveMessages[0]positionZ = 57.44948
Objectives[40]ObjectiveMessages[0]Message = Don't bother losing the cops. Just come here and deliver that shit ASAP, we can handle the heat!
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = The Buyer
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = False
Objectives[40]ObjectiveMessages[0]Delay = True
Objectives[40]ObjectiveMessages[0]DelayTime = 12
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Text = Package Delivered!
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = -92.24689
Objectives[41]positionY = 2801.343
Objectives[41]positionZ = 52.32393
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 10
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 2
Objectives[41]mission_Props[0]Model = prop_cardbordbox_05a
Objectives[41]mission_Props[0]PlaceOnGround = False
Objectives[41]mission_Props[0]FreesePosition = True
Objectives[41]mission_Props[0]positionX = -94.79674
Objectives[41]mission_Props[0]positionY = 2797.227
Objectives[41]mission_Props[0]positionZ = 52.30834
Objectives[41]mission_Props[0]rotationX = -2.274024
Objectives[41]mission_Props[0]rotationY = 4.007408
Objectives[41]mission_Props[0]rotationZ = -101.1708
Objectives[41]mission_Props[1]Model = prop_cardbordbox_05a
Objectives[41]mission_Props[1]PlaceOnGround = False
Objectives[41]mission_Props[1]FreesePosition = True
Objectives[41]mission_Props[1]positionX = -93.54977
Objectives[41]mission_Props[1]positionY = 2796.943
Objectives[41]mission_Props[1]positionZ = 52.33282
Objectives[41]mission_Props[1]rotationX = 0
Objectives[41]mission_Props[1]rotationY = 1.11905E-06
Objectives[41]mission_Props[1]rotationZ = -71.2475
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 2
Objectives[41]ObjectiveMessages[0]positionX = 379.1797
Objectives[41]ObjectiveMessages[0]positionY = -148.6844
Objectives[41]ObjectiveMessages[0]positionZ = 63.42838
Objectives[41]ObjectiveMessages[0]Message = Yeehaw partner, well done! I've already transfered the funds to Lester, let's split up now!
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = The Buyer
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = False
Objectives[41]ObjectiveMessages[0]Delay = True
Objectives[41]ObjectiveMessages[0]DelayTime = 2
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 373.7252
Objectives[41]ObjectiveMessages[1]positionY = -141.9537
Objectives[41]ObjectiveMessages[1]positionZ = 63.61106
Objectives[41]ObjectiveMessages[1]Message = Go on, get! C'mon you fellers, lets distract the cops a little, it'll be fun!!
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = The Buyer
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 7
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[42]Type = Mission_Settings_Objective
Objectives[42]positionX = 1274.207
Objectives[42]positionY = -1734.694
Objectives[42]positionZ = 50.91655
Objectives[42]MissionSettings_TimesOfDay = Current
Objectives[42]MissionSettings_Weather = Current
Objectives[42]MissionSettings_WantedLevel = 4
Objectives[42]MissionSettings_SetWantedLevelNow = 4
Objectives[42]MissionSettings_StartNightvision = False
Objectives[42]MissionSettings_StopNightvision = False
Objectives[42]MissionSettings_StartSeethrough = False
Objectives[42]MissionSettings_StopSeethrough = False
Objectives[42]MissionSettings_StartMusic = False
Objectives[42]MissionSettings_StopMusic = False
Objectives[42]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = The Buyer's associates will distract the cops and reduce your wanted level. Get over to your crew at Lester House!
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 255
Objectives[43]ColorG = 255
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 255
Objectives[43]IconColorA = 0
Objectives[43]positionX = 1276.914
Objectives[43]positionY = -1725.032
Objectives[43]positionZ = 53.68002
Objectives[43]Heading = 370
Objectives[43]Diameter = 1
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 1000
Objectives[43]PlaySound = True
Objectives[43]LoseWanted = False
Objectives[43]Stop_Vehicle = False
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Mission_Settings_Objective
Objectives[44]positionX = -833.1929
Objectives[44]positionY = 192.9586
Objectives[44]positionZ = 72.29414
Objectives[44]MissionSettings_TimesOfDay = Current
Objectives[44]MissionSettings_Weather = Current
Objectives[44]MissionSettings_WantedLevel = Current
Objectives[44]MissionSettings_SetWantedLevelNow = Current
Objectives[44]MissionSettings_StartNightvision = False
Objectives[44]MissionSettings_StopNightvision = False
Objectives[44]MissionSettings_StartSeethrough = False
Objectives[44]MissionSettings_StopSeethrough = False
Objectives[44]MissionSettings_StartMusic = True
Objectives[44]MissionSettings_StopMusic = False
Objectives[44]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Go to Lester's House.
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 255
Objectives[45]IconColorA = 0
Objectives[45]positionX = 1274.792
Objectives[45]positionY = -1721.232
Objectives[45]positionZ = 53.70581
Objectives[45]Heading = 570
Objectives[45]Diameter = 1
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 1
Objectives[45]PlaySound = True
Objectives[45]LoseWanted = True
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Teleport_Objective
Objectives[46]Text = 
Objectives[46]positionX = 1274.012
Objectives[46]positionY = -1719.477
Objectives[46]positionZ = 53.77147
Objectives[46]ObjectiveRotation = 745
Objectives[46]mission_ActorsCount = 5
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 1275.471
Objectives[46]mission_Actors[0]positionY = -1710.554
Objectives[46]mission_Actors[0]positionZ = 54.77144
Objectives[46]mission_Actors[0]Heading = 123.0834
Objectives[46]mission_Actors[0]String_Name = ig_lestercrest
Objectives[46]mission_Actors[0]Relationship_Group = Friend
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = True
Objectives[46]mission_Actors[0]SetHealth = 3000
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = 966099553
Objectives[46]mission_Actors[0]Variation = Custom
Objectives[46]mission_Actors[0]Task = 3
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[46]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[46]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[46]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[46]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Actors[1]Survive_Number = 0
Objectives[46]mission_Actors[1]Failed_Text = 
Objectives[46]mission_Actors[1]Remove_After = 0
Objectives[46]mission_Actors[1]positionX = 1272.816
Objectives[46]mission_Actors[1]positionY = -1711.945
Objectives[46]mission_Actors[1]positionZ = 54.77137
Objectives[46]mission_Actors[1]Heading = 297.0212
Objectives[46]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[46]mission_Actors[1]Relationship_Group = Friend
Objectives[46]mission_Actors[1]AddBlip = False
Objectives[46]mission_Actors[1]ShowCone = False
Objectives[46]mission_Actors[1]Invincible = True
Objectives[46]mission_Actors[1]SetHealth = 3000
Objectives[46]mission_Actors[1]DieFromHeadShot = True
Objectives[46]mission_Actors[1]CanExitVehicle = True
Objectives[46]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[1]AlwaysFight = True
Objectives[46]mission_Actors[1]Seeing_Range = 30
Objectives[46]mission_Actors[1]Hearing_Range = 30
Objectives[46]mission_Actors[1]CombatMovement = Offensive
Objectives[46]mission_Actors[1]weapon = 966099553
Objectives[46]mission_Actors[1]Variation = Custom
Objectives[46]mission_Actors[1]Task = 3
Objectives[46]mission_Actors[1]Task_Guard_Range = 5
Objectives[46]mission_Actors[1]Task_Stay_In_Range = True
Objectives[46]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[46]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 14
Objectives[46]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 7
Objectives[46]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 2
Objectives[46]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 4
Objectives[46]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[46]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 9
Objectives[46]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[46]mission_Actors[1]COMPONENT_FEET_TEXTURE = 6
Objectives[46]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[46]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[46]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[46]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[46]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[46]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[46]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[46]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Actors[2]Survive_Number = 0
Objectives[46]mission_Actors[2]Failed_Text = 
Objectives[46]mission_Actors[2]Remove_After = 0
Objectives[46]mission_Actors[2]positionX = 1276.147
Objectives[46]mission_Actors[2]positionY = -1714.185
Objectives[46]mission_Actors[2]positionZ = 54.77144
Objectives[46]mission_Actors[2]Heading = 125.1815
Objectives[46]mission_Actors[2]String_Name = p_franklin_02
Objectives[46]mission_Actors[2]Relationship_Group = Friend
Objectives[46]mission_Actors[2]AddBlip = False
Objectives[46]mission_Actors[2]ShowCone = False
Objectives[46]mission_Actors[2]Invincible = True
Objectives[46]mission_Actors[2]SetHealth = 3000
Objectives[46]mission_Actors[2]DieFromHeadShot = True
Objectives[46]mission_Actors[2]CanExitVehicle = True
Objectives[46]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[2]AlwaysFight = True
Objectives[46]mission_Actors[2]Seeing_Range = 30
Objectives[46]mission_Actors[2]Hearing_Range = 30
Objectives[46]mission_Actors[2]CombatMovement = Offensive
Objectives[46]mission_Actors[2]weapon = 966099553
Objectives[46]mission_Actors[2]Variation = Custom
Objectives[46]mission_Actors[2]Task = 3
Objectives[46]mission_Actors[2]Task_Guard_Range = 5
Objectives[46]mission_Actors[2]Task_Stay_In_Range = True
Objectives[46]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[46]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[46]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[46]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[46]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 2
Objectives[46]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[46]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[46]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 1
Objectives[46]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[46]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[46]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[2]PROP_HATS_INDEX = 1
Objectives[46]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[46]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[46]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[46]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Actors[3]Survive_Number = 0
Objectives[46]mission_Actors[3]Failed_Text = 
Objectives[46]mission_Actors[3]Remove_After = 0
Objectives[46]mission_Actors[3]positionX = 1275.727
Objectives[46]mission_Actors[3]positionY = -1713.272
Objectives[46]mission_Actors[3]positionZ = 54.77144
Objectives[46]mission_Actors[3]Heading = 161.137
Objectives[46]mission_Actors[3]String_Name = ig_lamardavis_02
Objectives[46]mission_Actors[3]Relationship_Group = Friend
Objectives[46]mission_Actors[3]AddBlip = False
Objectives[46]mission_Actors[3]ShowCone = False
Objectives[46]mission_Actors[3]Invincible = True
Objectives[46]mission_Actors[3]SetHealth = 3000
Objectives[46]mission_Actors[3]DieFromHeadShot = True
Objectives[46]mission_Actors[3]CanExitVehicle = True
Objectives[46]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[3]AlwaysFight = True
Objectives[46]mission_Actors[3]Seeing_Range = 30
Objectives[46]mission_Actors[3]Hearing_Range = 30
Objectives[46]mission_Actors[3]CombatMovement = Offensive
Objectives[46]mission_Actors[3]weapon = 966099553
Objectives[46]mission_Actors[3]Variation = Custom
Objectives[46]mission_Actors[3]Task = 3
Objectives[46]mission_Actors[3]Task_Guard_Range = 5
Objectives[46]mission_Actors[3]Task_Stay_In_Range = True
Objectives[46]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[46]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[46]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[46]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 1
Objectives[46]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 1
Objectives[46]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[46]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[46]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[46]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[46]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[46]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[46]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Actors[4]Survive_Number = 0
Objectives[46]mission_Actors[4]Failed_Text = 
Objectives[46]mission_Actors[4]Remove_After = 0
Objectives[46]mission_Actors[4]positionX = 1277.466
Objectives[46]mission_Actors[4]positionY = -1714.285
Objectives[46]mission_Actors[4]positionZ = 54.19785
Objectives[46]mission_Actors[4]Heading = 104.2243
Objectives[46]mission_Actors[4]String_Name = a_c_chop_02
Objectives[46]mission_Actors[4]Relationship_Group = Friend
Objectives[46]mission_Actors[4]AddBlip = False
Objectives[46]mission_Actors[4]ShowCone = False
Objectives[46]mission_Actors[4]Invincible = True
Objectives[46]mission_Actors[4]SetHealth = 3000
Objectives[46]mission_Actors[4]DieFromHeadShot = True
Objectives[46]mission_Actors[4]CanExitVehicle = True
Objectives[46]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[4]AlwaysFight = True
Objectives[46]mission_Actors[4]Seeing_Range = 30
Objectives[46]mission_Actors[4]Hearing_Range = 30
Objectives[46]mission_Actors[4]CombatMovement = Offensive
Objectives[46]mission_Actors[4]weapon = 4194021054
Objectives[46]mission_Actors[4]Variation = Default
Objectives[46]mission_Actors[4]Task = 3
Objectives[46]mission_Actors[4]Task_Guard_Range = 5
Objectives[46]mission_Actors[4]Task_Stay_In_Range = True
Objectives[46]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[4]Task_Scenario = WORLD_DOG_SITTING_ROTTWEILER
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Well Done!
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = 1273.666
Objectives[47]positionY = -1708.774
Objectives[47]positionZ = 53.77147
Objectives[47]Timeout_Min = 0
Objectives[47]Timeout_Sec = 40
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 8
Objectives[47]ObjectiveMessages[0]positionX = 252.8335
Objectives[47]ObjectiveMessages[0]positionY = -125.2113
Objectives[47]ObjectiveMessages[0]positionZ = 66.48499
Objectives[47]ObjectiveMessages[0]Message = THERE HE IS! WE DID IT BOYS! Hahahaaaa, this was just like that Hertz situation back then.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[47]ObjectiveMessages[0]Sender = Lester
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = False
Objectives[47]ObjectiveMessages[0]Delay = True
Objectives[47]ObjectiveMessages[0]DelayTime = 2
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 261.2536
Objectives[47]ObjectiveMessages[1]positionY = -104.3291
Objectives[47]ObjectiveMessages[1]positionZ = 68.9219
Objectives[47]ObjectiveMessages[1]Message = Yeah that one was some heavy shit. Not saying that this one wasn't heavy as well... y'know...
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = Franklin's Associate
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 7
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = 255.3374
Objectives[47]ObjectiveMessages[2]positionY = -88.13258
Objectives[47]ObjectiveMessages[2]positionZ = 69.03491
Objectives[47]ObjectiveMessages[2]Message = You sure showed those corrupt idiots. Nobody messes with me and my boys!
Objectives[47]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[47]ObjectiveMessages[2]Sender = Franklin
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = False
Objectives[47]ObjectiveMessages[2]Delay = True
Objectives[47]ObjectiveMessages[2]DelayTime = 13
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = 245.7956
Objectives[47]ObjectiveMessages[3]positionY = -84.67876
Objectives[47]ObjectiveMessages[3]positionZ = 68.86391
Objectives[47]ObjectiveMessages[3]Message = Hell yeah, nigga! If I wasn't so busy here, I would've came there and blasted those fools!
Objectives[47]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[3]Sender = Lamar
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = White
Objectives[47]ObjectiveMessages[3]PlayFromStart = False
Objectives[47]ObjectiveMessages[3]Delay = True
Objectives[47]ObjectiveMessages[3]DelayTime = 18
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = False
Objectives[47]ObjectiveMessages[3]TypeTextMesage = True
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = 237.7489
Objectives[47]ObjectiveMessages[4]positionY = -82.23281
Objectives[47]ObjectiveMessages[4]positionZ = 68.72207
Objectives[47]ObjectiveMessages[4]Message = Busy? Nigga, you were smoking... whatever the hell you smoke the entire time with Chop!
Objectives[47]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[47]ObjectiveMessages[4]Sender = Franklin
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = White
Objectives[47]ObjectiveMessages[4]PlayFromStart = False
Objectives[47]ObjectiveMessages[4]Delay = True
Objectives[47]ObjectiveMessages[4]DelayTime = 23
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = False
Objectives[47]ObjectiveMessages[4]TypeTextMesage = True
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[5]positionX = 215.959
Objectives[47]ObjectiveMessages[5]positionY = -74.67809
Objectives[47]ObjectiveMessages[5]positionZ = 68.24539
Objectives[47]ObjectiveMessages[5]Message = Oh, c'mon Frank, quit being so uptight! Someone's gotta keep Chop busy after all...
Objectives[47]ObjectiveMessages[5]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[5]Sender = Lamar
Objectives[47]ObjectiveMessages[5]Subject = 
Objectives[47]ObjectiveMessages[5]MessageColor = White
Objectives[47]ObjectiveMessages[5]PlayFromStart = False
Objectives[47]ObjectiveMessages[5]Delay = True
Objectives[47]ObjectiveMessages[5]DelayTime = 28
Objectives[47]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[5]TypeSubtitle = False
Objectives[47]ObjectiveMessages[5]TypeTextMesage = True
Objectives[47]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[6]positionX = 217.9284
Objectives[47]ObjectiveMessages[6]positionY = -72.31988
Objectives[47]ObjectiveMessages[6]positionZ = 68.2674
Objectives[47]ObjectiveMessages[6]Message = Yeah, yeah, whatever! Michael, I've got your cut right here, you've earned every penny of it.
Objectives[47]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[47]ObjectiveMessages[6]Sender = Lester
Objectives[47]ObjectiveMessages[6]Subject = 
Objectives[47]ObjectiveMessages[6]MessageColor = White
Objectives[47]ObjectiveMessages[6]PlayFromStart = False
Objectives[47]ObjectiveMessages[6]Delay = True
Objectives[47]ObjectiveMessages[6]DelayTime = 33
Objectives[47]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[6]TypeSubtitle = False
Objectives[47]ObjectiveMessages[6]TypeTextMesage = True
Objectives[47]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[7]positionX = 228.3007
Objectives[47]ObjectiveMessages[7]positionY = -78.20827
Objectives[47]ObjectiveMessages[7]positionZ = 68.51999
Objectives[47]ObjectiveMessages[7]Message = And get some rest. Robbing the IAA ain't exactly a pastime activity for fun, y'know...
Objectives[47]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[47]ObjectiveMessages[7]Sender = Lester
Objectives[47]ObjectiveMessages[7]Subject = 
Objectives[47]ObjectiveMessages[7]MessageColor = White
Objectives[47]ObjectiveMessages[7]PlayFromStart = False
Objectives[47]ObjectiveMessages[7]Delay = True
Objectives[47]ObjectiveMessages[7]DelayTime = 38
Objectives[47]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[7]TypeSubtitle = False
Objectives[47]ObjectiveMessages[7]TypeTextMesage = True
Objectives[47]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[48]Text = Collect your Cut.
Objectives[48]CollectPickupsAddBlips = True
Objectives[48]FaildText = 
Objectives[48]Type = Collect_Pickup
Objectives[48]positionX = 1269.771
Objectives[48]positionY = -1709.71
Objectives[48]positionZ = 53.77147
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 1
Objectives[48]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[48]mission_Pickup_Props[0]Value = 700000
Objectives[48]mission_Pickup_Props[0]positionX = 1269.094
Objectives[48]mission_Pickup_Props[0]positionY = -1709.901
Objectives[48]mission_Pickup_Props[0]positionZ = 54.27147
Objectives[48]mission_Pickup_Props[0]rotationX = 0
Objectives[48]mission_Pickup_Props[0]rotationY = 0
Objectives[48]mission_Pickup_Props[0]rotationZ = 115
Objectives[48]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[48]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 48
Objectives[48]ObjectiveMessages = 0

